• Vampire Hunter
  • Frankenstein's Legions - Hussar
  • Temple of Terror
  • Howl of the Werewolf
  • Cyborg
  • Frankenstein's Legions - Grande Armee
  • Return to Firetop Mountain
  • Eye of the Dragon
  • Unicorn Hunt
  • Film visualization stuff
  • Removal Giant
  • Blue Mouse Blacksmith
  • Angry Mob
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  • Film visualization stuff
  • Wizard of Rondo
  • Werewolf
  • Frankenstein's Legions - French Grenadier
  • Frankenstein's Legions - Scots Guard
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GALLERY

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About


Hello, I'm a freelance illustrator based in the UK.
I was born in London, and started out in illustration with work for fantasy & horror small press magazines in the '80s, in particular the H.P. Lovecraft-devoted Dagon. My first professional commissions came from Games Workshop for their magazine White Dwarf, and this began a long relationship with the company, illustrating lots of Warhammer Fantasy Roleplay publications and the very first Warhammer 40,000 book, as well as many other GW books and boardgames. I've also done game-related material for other publishers, including covers and internal illustrations for twenty-two (I think) of the Fighting Fantasy series from Puffin Books/Wizard Books, and card art for Magic: The Gathering from Wizards of the Coast.

I've also produced artwork for various publishers around the world including Scholastic, Time-Warner, HarperCollins and Oxford University Press, illustrating popular authors such as Anne McCaffrey, Raymond E. Feist and Harry Turtledove, as well as some classics including Dr Jekyll & Mr Hyde and The Silver Sword. I was fortunate enough to receive the British Fantasy Award for Best Artist.

I illustrated the book accompanying the album release of Misterstourworm & the Kelpie's Gift, an orchestral work based on stories and characters from Scottish legend. My artwork was used as large-scale backdrops for live performances of the work by The Orchestra of Scottish Opera, with narration by Lord of the Rings actor Billy Boyd.

As an author, I've written some books about digital art including Digital Fantasy Painting Workshop and Digital Horror Art, and edited Fantasy Art Now published by Collins. In addition to work in publishing, I occasionally do concept and production art for computer games (following two years as an in-house artist at Eidos Interactive), and film and television productions which have included the BAFTA-nominated The Magician of Samarkand for the BBC, and most recently Gulliver's Travels for 20th Century Fox.

Currently: October 2015: My latest picture book The Crocodolly was published in hardback by Scholastic last month, and is available in Australia, New Zealand, and soon to be released throughout Asia in English, also with a translation into Chinese. The Crocodolly is something of a companion to my earlier picture book The Octopuppy which has been doing pretty well internationally -- more info at www.theoctopuppy.com  Right now I'm working on my next picture book; so most of my energies have been directed towards my books for children. But I've also just finished another album cover for Axel Rudi Pell, which is the fifth sleeve I've done for his records.  I've also been doing a little bit of work on the Game of Thrones computer game.

martin@martinmckenna.net 

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    Skull Bearer


    Something of historical interest perhaps, for Fighting Fantasy fans. Here are a couple of shots of the 'Skull Bearer' figurine made by Clarecraft, based on one of my drawings. It was released in 1992 as part of their Fighting Fantasy range, and was based on my Plague Bearer illustration for Return to Firetop Mountain published the same year. More about the model, which was re-released in 2004, here.



    The artwork's looking a bit fuzzy here because it's a scan of a photocopy. I only have a photocopied record of each of the thirty-two ink illustrations I did for this book, because Puffin Books managed to lose all the originals. Those were the good old days when original artwork could be lost, stolen, accidentally thrown in the bin, crushed under arse, drenched in tea, or engulfed in flames. All of these being things that publishers managed to do to my stuff. Not like now, when it's all magic pixel dust.

     

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